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Vore & Pregnancy

Vore stats, swallowing, digestion, escape, capacity, and pregnancy.

The vore stats

There are three vore stats, but only Pilzfrauns have digestion strength — baseliners do not.

By default, you get 4 escape attempts.

  • Digestion strength (Pilzfrauns only): how quickly you digest someone. By default it takes 3 full days. Each point decreases this by 12 hours, and reduces your prey's escape attempts by 1.
  • Digestion resilience (everyone): how long you can endure digestion. Everyone digests eventually. By default it takes 3 full days. Each point increases this by 12 hours, and increases your escape attempts by 1.
  • Escape training (everyone): your capability to escape tummies. This is not affected by Strength. It is an entirely separate stat on purpose, so it is harder for prey to escape once eaten.

Digestion abstraction

In a personal scene with someone else, you can abstract digestion however you please. Churn them as quickly or as slowly as you want regardless of stats — a few minutes, or several days. Provided prey gets all of their escape attempts, you are still allowed to earn points off of it.

In events, or if both players cannot reach a consensus, always use the following:

Prey takes, by default, 3 days to be processed. This is separated into "alive time" (digesting) and "dead time" (being absorbed). Prey is alive for 1/3 of total processing time, and dead for 2/3. In other words, it takes 1 day to die from digestion, and another two for your body to be absorbed and become entirely gone.

  • Each point in digestion strength decreases the total timer by 12 hours. Alive time decreases by 4 hours, and dead time decreases by 8 hours.
  • Each point in digestion resilience increases the total timer by 12 hours. Alive time increases by 4 hours, and dead time increases by 8 hours.

Predding, preying, and digesting

When you want to gulp someone:

  1. Check the grappling rules for more clarity.
  2. You must roll to grapple them on your turn, which is a contested check (Strength vs Strength).
  3. It is then their turn. They may choose to try to escape the grapple, which is a contested check (Strength vs Strength).
  4. It is then your turn. If you still have them grappled, you may swallow them, which is the final contested check (Strength vs Strength).
  5. Once prey is swallowed, they can roll their Escape Training contested by the predator's Strength.

The predator adds the difference between stats when doing any of this.

Example: if pred Strength is 5 and prey Strength is 3, the predator rolls 7 dice: 5 + (5 − 3) = 7, whereas their prey rolls only 3.

  • When prey is gulped, they are entirely disarmed. They keep no items on their person whatsoever — not even ones that could otherwise be hidden.
  • When prey is gulped, to escape your stomach they roll Escape Training, not Strength. The predator still adds the difference in Strength vs Escape Training to their rolls.

This is all intentional, so that predators have an easier time gulping prey and keeping them down.

Digestion

In events, digestion is dragged on for as long as described under digestion abstraction. Prey may only do their escape checks every 4 hours of in-event time.

During combat, however, prey may do their escape checks every time it would be their turn, as the predator is too distracted to focus on keeping them down.

Stomachs digest by default. Breasts, testicles, and womb do not — they are safe. You do not have a choice on this, unless you have a perk that would change it.

If prey is digested and absorbed, the predator immediately heals to full HP.

Escape attempts

By default, prey gets 4 attempts to escape their predator. They gain an additional attempt for each digestion resilience, and lose one attempt for each digestion strength of their predator. If the prey's resilience is overwhelmed and they would have no escape attempts, they digest in 3 turns — meaning they have three turns to be saved. Their HP is set to 0 as well.

If a prey escapes their predator, they cannot be eaten again by that same predator due to feeling too ill. Strangely, they can eat other prey though. Prey can escape with 0 HP, but they remain incapacitated. So you can still stab them dead.

What if I digest for a bit, escape, then get eaten by another predator?

You do not regenerate your escape attempts until you rest. Tally up how many escape attempts you have done so far, then see if you would have any left when eaten by your new predator.

Example: you spent 2 of 4 escape attempts in your first predator. Your second predator has 2 digestion strength, compared to your 1 digestion resilience. That means you would have 3 escape attempts within your second predator — but you have already used 2 with the previous one, so you only have 1 escape attempt left.

Only the predator who digests you dead gets the point. The other one gets nothing.

Capacity

By default, you fit 2 people in each organ. Only perks modify this.

In the case of breasts and testicles, you fit one per breast/testicle.

Unwilling pred, willing prey

When you have an unwilling predator and a willing prey — in other words, prey is forcing themselves into the pred — every value is reversed.

  • Pred's Strength is to expel the prey.
  • Prey's Escape Training is to remain inside.
  • Prey gains the difference bonuses to grapple and shove themselves inside, rather than the pred.
  • Prey gains 1 point (if they are a template) should they digest. Pred gains 1 point if they expel their prey.

HP loss during digestion

While digesting, you stop regenerating HP entirely.

HP loss per turn follows this formula: [max HP] / [escape attempts].

Example: if you have a max of 2 HP and 4 escape attempts, you lose 0.5 HP for each attempt. If you digest for 2 turns and then manage to escape, you would have 1 HP leftover.

This is based on your total HP, not current HP. If your max HP is 2 and your current HP is 1, you still lose 0.5 per turn. HP can be brought below 0 through digestion, and you can die earlier than your resilience would otherwise allow.

Always round HP up should you escape.

Being at or below 0 HP inside a stomach does not matter: you can still try to escape, but you will be incapacitated or critical if you do.

Pregnancy

Players decide whether they do or do not get pregnant. Relevant perks apply, of course.

If you want a formula for it, roll [average Constitution of both partners, rounded down] d6s. Rolling a single 5 or 6 means you are impregnated.

Baseliners have standard pregnancy cycles, no hyperpreg.

Pilzfrauns birth whole humans. They can gestate as many as described in the capacity section above.

Pilzfrauns take 2 years to gestate their birthlings. This is halved for each nutrition unit they eat. Digesting prey counts as 1 nutrition unit, unless modified by a perk such as Speisfraun.

The fastest pregnancy for a Pilzfraun is 1 month. It cannot be faster than that, unless relevant perks apply.

  • Pilzfrauns birth, exclusively, other Pilzfrauns. Their offspring may be futas or not. As for whether they are Tierfraun, that depends on their genealogical tree — if there is a Tierfraun in there, there is always a chance.
  • Once a Pilzherr cums inside a Pilzfraun, even without pregnancy, she can only birth Pilzherrs from there on out.
  • Baseliners only birth baseliners.

When a character is impregnated, they roll a flat 1d6. On a 1–4, it is a normal pregnancy. On a 5, they are twins. On a 6, they are triplets.