Vehicles
Statistics, crew, armor, and modules for every vehicle, grouped by nation.
Any
Light anti-tank gunAnySize: 18Speed: 1HP: 16Crew: 5Seats: 5Doors: 52pt▶ details
Traits
Modules
1x Light high velocity cannon▶ details
Damage: Variable Rate of fire: 1 Ammo: 1 Reload turns: 3 HP: 6 Difficulty: 2 Position: Internal On destruction: Cannon destroyed.
1x Light mantlet▶ details
HP: 6 Difficulty: 1 Position: External On destruction: Mantlet destroyed, no longer offers any protection.
1x Wheels ( 2 wheels )▶ details
HP: 4 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
A light anti-tank gun, meant to take out ... tanks! Crew: 1 commander (1) 1 gunner (1) 3 loaders / assistant gunners (1) *Light anti-tank gun, prone to being flanked. Reloads faster than most tanks. Crew has no protection from attacking coming from the sides/rear.
Medium anti-tank gunAnySize: 24Speed: 1HP: 20Crew: 6Seats: 6Doors: 63pt▶ details
Traits
Modules
1x Medium high velocity cannon▶ details
Damage: Variable Rate of fire: 1 Ammo: 1 Reload turns: 4 HP: 8 Difficulty: 2 Position: Internal On destruction: Cannon destroyed.
1x Medium mantlet▶ details
HP: 8 Difficulty: 1 Position: External On destruction: Mantlet destroyed, no longer offers any protection.
1x Wheels ( 2 wheels )▶ details
HP: 4 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
A medium anti-tank gun, packs a stronger punch, vehicles should avoid it greatly! Crew: 1 commander (1) 1 gunner (1) 4 loaders / assistant gunners (1) *Medium anti-tank gun, prone to being flanked. Reloads faster than most tanks. Crew has no protection from attacking coming from the sides/rear.
Artillery trainAnySize: 54Speed: 3HP: 14Crew: 1Seats: 1Doors: 11pt▶ details
Traits
Modules
1x Artillery train▶ details
HP: 8 Difficulty: 0 Position: External On destruction: The horses are dead.
1x Wheels ( 4 wheels )▶ details
HP: 6 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
An artillery train, meant to carry artillery around. Crew: 1 conductor (0) *Required in order to move artillery around. Or better yet, use a truck! ...
Horse artillery trainAnySize: 80Speed: 3HP: 30Crew: 1Seats: 1Doors: 12pt▶ details
Traits
Modules
1x Horse-artillery train▶ details
HP: 24 Difficulty: 0 Position: External On destruction: The horses are dead.
1x Wheels ( 4 wheels )▶ details
HP: 6 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
An artillery train, meant to carry artillery around, except its faster since it has more horses. Crew: 1 conductor (0) *Required in order to move artillery around. Or better yet, use a truck! ...
Civilian
CarCivilianSize: 18Speed: 6HP: 7Crew: 1Seats: 5Doors: 41pt▶ details
Traits
Modules
1x Civilian engine▶ details
HP: 2 Difficulty: 1 Position: Internal On destruction: The vehicle can no longer move.
1x Civilian fuel tanks▶ details
HP: 1 Difficulty: 1 Position: Internal On destruction: The fuel tanks catch fire! *The fire deals a continuous 3 damage to the vehicle until it is put out. *Crew is unharmed from the fire; you manage to keep your distance from it. *To put it out, one must roll a 6 on a 1d6. Any crewmember can attempt to put the fire(s) out. *The vehicle will run out of fuel only at combat end or after 10 turns pass, whichever is faster, leaving it immobile. *A fire may only be started once per combat - it cannot be set alight again.
1x Civilian wheels ( 4 wheels )▶ details
HP: 4 Difficulty: 1 Position: External On destruction: The vehicle can no longer move.
An average ol' car. It's just like a Puma, it drives on all fours. Crew: 1 driver (1) 1 front passenger seat (1) 3 passengers (1) *The trunk can hold up to 10 weight units of cargo. *Remember that people are considered to have 3 weight.
Civilian truckCivilianSize: 24Speed: 4HP: 7Crew: 1Seats: 18Doors: 181pt▶ details
Traits
Modules
1x Civilian engine▶ details
HP: 2 Difficulty: 1 Position: Internal On destruction: The vehicle can no longer move.
1x Civilian fuel tanks▶ details
HP: 1 Difficulty: 1 Position: Internal On destruction: The fuel tanks catch fire! *The fire deals a continuous 3 damage to the vehicle until it is put out. *Crew is unharmed from the fire; you manage to keep your distance from it. *To put it out, one must roll a 6 on a 1d6. Any crewmember can attempt to put the fire(s) out. *The vehicle will run out of fuel only at combat end or after 10 turns pass, whichever is faster, leaving it immobile. *A fire may only be started once per combat - it cannot be set alight again.
1x Civilian wheels ( 4 wheels )▶ details
HP: 4 Difficulty: 1 Position: External On destruction: The vehicle can no longer move.
A truck! A bit slower than most, but can carry a lot of weight! Crew: 1 driver (1) 1 front passenger seat (1) 16 passengers on the back (1) *Each seat for passengers on the back can carry 3 weight units, for a total of 16 x 3 = 48 weight. *Choose whether to have a tarp cover over the back of the truck. No cover leaves the stats as they are, and rear passengers can fire out of the vehicle. *Covering the back with a tarp gives the rear passengers (2) cover instead, but only allows them to shoot backwards. *The tarp limits the doors to 4 instead, as rear passengers can longer climb along the sides of the truck, only through the rear.
MotorcycleCivilianSize: 6Speed: 6HP: 5Crew: 1Seats: 2Doors: 21pt▶ details
Traits
Modules
1x Civilian engine▶ details
HP: 2 Difficulty: 1 Position: Internal On destruction: The vehicle can no longer move.
1x Civilian fuel tanks▶ details
HP: 1 Difficulty: 1 Position: Internal On destruction: The fuel tanks catch fire! *The fire deals a continuous 3 damage to the vehicle until it is put out. *Crew is unharmed from the fire; you manage to keep your distance from it. *To put it out, one must roll a 6 on a 1d6. Any crewmember can attempt to put the fire(s) out. *The vehicle will run out of fuel only at combat end or after 10 turns pass, whichever is faster, leaving it immobile. *A fire may only be started once per combat - it cannot be set alight again.
1x Civilian wheels ( 2 wheels )▶ details
HP: 2 Difficulty: 1 Position: External On destruction: The vehicle can no longer move.
An average motorcycle. Pretty agile, but you can't bring all of your friends. Crew: 1 driver (0). 1 passenger (0). *If the driver is incapacitated/dies while the vehicle is moving, it collapses immediately. *When collapsing, it will move however many distances it had moved last turn, dragging its rider(s) with it. *The riders take damage equal to how many distances it moves. *Optionally choose to have a Pannier - a side cart to your motorcycle. Not having a pannier leaves the stats unchanged. *Choosing to have a pannier decreases speed to 5, but allows a 3rd passenger, and raises the number of doors to 3. *The 3rd passenger has (0) cover.
Britain
Tank, Mark IV ( MALE )BritainSize: 54Speed: 2HP: 40Crew: 9Seats: 9Doors: 36pt▶ details
Traits
Modules
2x Light cannon▶ details
Damage: Variable Rate of fire: 1 Ammo: 1 Reload turns: 3 HP: 6 Difficulty: 2 Position: Internal On destruction: Cannon destroyed.
3x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Tracks▶ details
HP: 8 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
1x Light ammo stowage▶ details
HP: 2 Difficulty: 5 Position: Internal On destruction: The vehicle immediately explodes, destroying it and killing off everyone within it. Only explodes if it is directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode.
The first tank of the war, but outdated by this point - nevertheless, it remains in production and use alike. Crew: 1 commander (3). 1 driver (3). 1 engineer (3). 2 cannon gunners (2). 2 mg gunners / assitant gunners (2). 2 loaders (2). *The commander mans one of the frontal machineguns. *The cannons can only aim forward; they cannot target an enemy at distance 3 or closer, as the side-sponsons will not have visibility in such a case. *Assistant gunners can help reload the cannons on their respective side. Loaders can help reload any weapon on their respective side, except the commander's *One machinegun points left, one right, and one to the front.
Tank, Mark IV ( FEMALE )BritainSize: 54Speed: 2HP: 34Crew: 9Seats: 9Doors: 36pt▶ details
Traits
Modules
5x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Tracks▶ details
HP: 8 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
The first tank of the war, but outdated by this point - nevertheless, it remains in production and use alike. Female variant, sporting only MGs. Crew: 1 commander (3). 1 driver (3). 1 engineer (3). 4 mg gunners (2). 2 loaders (2). *The commander mans one of the frontal machineguns. *Two frontal machineguns can only aim forward; they cannot target an enemy at distance 3 or closer, as the side-sponsons will not have visibility in such a case. *Loaders can help reload any weapon on their respective side, except the commander's. *One machinegun points left, one right, and one to the front.
Tank, HornetBritainSize: 54Speed: 3HP: 30Crew: 5Seats: 5Doors: 26pt▶ details
Traits
Modules
4x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Tracks▶ details
HP: 8 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
Light and fast "cavalry" tank, meant to fit Britain's armor doctrine. Faster than most other tanks, but only armed with machineguns! Crew: 1 commander (3). 1 driver (3). 1 engineer (3) 2 gunners (2). *The vehicle has a rear gun port, allowing one of the machineguns to be moved into it. It takes 3 turns to do so. *Two MGs point forward, one points left, one points right.
France
Renault FT-17 ( MALE )FranceSize: 32Speed: 3HP: 28Crew: 2Seats: 2Doors: 14pt▶ details
Traits
Modules
1x Light cannon▶ details
Damage: Variable Rate of fire: 1 Ammo: 1 Reload turns: 3 HP: 6 Difficulty: 2 Position: Internal On destruction: Cannon destroyed.
1x Light turret▶ details
HP: 6 Difficulty: 1 Position: External On destruction: Turret destroyed, and can no longer turn.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Tracks▶ details
HP: 8 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
1x Light ammo stowage▶ details
HP: 2 Difficulty: 5 Position: Internal On destruction: The vehicle immediately explodes, destroying it and killing off everyone within it. Only explodes if it is directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode.
The first turreted tank in the world! Very small and compact, as well as easy to destroy, making it cheaper than most tanks. Crew: 1 commander / gunner / engineer. (2). 1 driver (2). *The commander is also the gunner and the engineer. Good luck doing all the work alone!
Renault FT-17 ( FEMALE )FranceSize: 32Speed: 3HP: 24Crew: 2Seats: 2Doors: 14pt▶ details
Traits
Modules
1x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
1x Light turret▶ details
HP: 6 Difficulty: 1 Position: External On destruction: Turret destroyed, and can no longer turn.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Tracks▶ details
HP: 8 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
The first turreted tank in the world! Very small and compact, as well as easy to destroy, making it cheaper than most tanks. Crew: 1 commander / gunner / engineer. (2). 1 driver (2). *The commander is also the gunner and the engineer. Good luck doing all the work alone! *The machinegun is inside the turret, and turns alongside it.
Germany
Sturmpanzerwagen A7V ( MALE )GermanySize: 54Speed: 1HP: 44Crew: 11Seats: 9Doors: 26pt▶ details
Traits
Modules
2x Light cannon▶ details
Damage: Variable Rate of fire: 1 Ammo: 1 Reload turns: 3 HP: 6 Difficulty: 2 Position: Internal On destruction: Cannon destroyed.
4x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Tracks▶ details
HP: 8 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
1x Light ammo stowage▶ details
HP: 2 Difficulty: 5 Position: Internal On destruction: The vehicle immediately explodes, destroying it and killing off everyone within it. Only explodes if it is directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode.
German tank, more closely resembling a pilbox on threads! Outdated, but still used - crew has been optimized! Crew: 1 commander (3) 1 driver (3) 1 engineer (3) 2 cannon gunners (2). 2 assistant gunners (2). 4 mg gunners (2). *One cannon is aiming forwards, one cannon is aming backwards. One gunner and asisstant gunner per cannon. *Two machineguns point left, and two machineguns point right.
Sturmpanzerwagen A7V ( FEMALE )GermanySize: 54Speed: 1HP: 46Crew: 11Seats: 9Doors: 26pt▶ details
Traits
Modules
8x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Tracks▶ details
HP: 8 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
German tank, more closely resembling a pilbox on threads! Outdated, but still used - crew has been optimized! Female variant, with only MGs! Crew: 1 commander (3) 1 driver (3) 1 engineer (3) 2 frontal mg gunners (2). 2 rear mg gunners (2). 4 mg gunners (2). *Two machineguns in each direction; front, left, right and rear.
Großkampfwagen ( K-wagen )GermanySize: 68Speed: 1HP: 74Crew: 21Seats: 21Doors: 1112pt▶ details
Traits
Modules
4x Medium cannon▶ details
Damage: Variable Rate of fire: 1 Ammo: 1 Reload turns: 3 HP: 6 Difficulty: 2 Position: Internal On destruction: Cannon destroyed.
5x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
2x Heavy flamethrower▶ details
Damage: Variable Rate of fire: 5 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Heavy flamethrower destroyed.
1x Flamethrower fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The flamethrowers may no longer reload.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Medium tracks▶ details
HP: 12 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
1x Light ammo stowage▶ details
HP: 2 Difficulty: 5 Position: Internal On destruction: The vehicle immediately explodes, destroying it and killing off everyone within it. Only explodes if it is directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode.
A massive bunker on threads. The pinacle of heavy tanks. Slow, cumbersome, but deadly. Crew: 1 commander (3). 1 driver (3). 1 engineer (3). 1 frontal mg gunner (2). 4 lateral mg gunners (2). 2 lateral heavy flamethrower gunners (2). 4 cannon gunners (2). 10 loaders / assistant gunners (2). 10 assistant gunners ( 4/3/4 ) *One frontal machinegun, four lateral machineguns, two lateral heavy flamethrowers. *Two cannons aim forward, two cannons aim backwards; all can fire to the sides and in their respective directions. *Two loaders / assistant gunners per cannon; two per heavy flamethrower.
United States
M1915 Jeffery Armored CarUnited StatesSize: 40Speed: 6HP: 32Crew: 5Seats: 5Doors: 23pt▶ details
Traits
Modules
2x Machinegun▶ details
Damage: 3 Rate of fire: 11 Ammo: 100 Reload turns: 3 HP: 4 Difficulty: 2 Position: Internal On destruction: Machine gun destroyed.
2x Light turret▶ details
HP: 6 Difficulty: 1 Position: External On destruction: Turret destroyed, and can no longer turn.
1x Engine▶ details
HP: 4 Difficulty: 3 Position: Internal On destruction: The vehicle can no longer move.
1x Fuel tanks▶ details
HP: 2 Difficulty: 3 Position: Internal On destruction: The fuel tanks catch fire, which begins to spread throughout the vehicle. Only catches fire if directly destroyed by an attack, or if destroyed by fire - aoe damage does not make it explode. *The vehicle will run out of fuel only at combat end or after 20 turns pass, whichever is faster, leaving it immobile.
1x Wheels ( 4 wheels )▶ details
HP: 6 Difficulty: 1 Position: External On destruction: The vehicle can no longer move. Can be repaired at combat's end without the need for a check.
Light armoured car with a pair of turrets! Crew: 1 commander (3). 1 driver (3). 1 engineer (3). 1 frontal gunner (2). 1 rear gunner (2). *Two turrets, one at the front and one at the back. *The rear turret can only aim to the back or the sides of the vehicle - it cannot aim forwards! *The machineguns are inside the turrets, and turn alongside it.